Icarian
Art: Marina Ortega Lorente
Inspiring Call

Fallout · PIP #731 · Uncommon

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Market price · TCGplayer

$25.05

▲ 0.20% · 7 days

Period

Other marketplaces

Manapool $31.16
Card Kingdom $34.99
Track your copies Sign up to see which printings you own, trade your spares and get an alert when the price drops

Other printings

17
  • Inspiring Call $0.38

    Avatar: The Last Airbender Eternal TLE #168

  • Inspiring Call $0.30

    Final Fantasy Commander FIC #310

  • Inspiring Call $0.40

    Foundations FDN #226

  • Inspiring Call $0.68

    Fallout PIP #203

  • Inspiring Call $0.39

    The Lost Caverns of Ixalan Commander LCC #244

  • Inspiring Call $0.40

    March of the Machine Commander MOC #304

  • Inspiring Call $0.79

    Warhammer 40,000 Commander 40K #217

  • Inspiring Call $3.70

    Warhammer 40,000 Commander 40K #217★

  • Inspiring Call $0.44

    Midnight Hunt Commander MIC #141

  • Inspiring Call $0.46

    Zendikar Rising Commander ZNC #70

  • Inspiring Call $0.35

    Jumpstart JMP #404

  • Inspiring Call $9.57

    Secret Lair Drop SLD #2328

Official rulings 2

  • Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.

    November 17, 2017

  • Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

    November 17, 2017

Are you sure?