Icarian

Commanders

Every commander, its colors and how it plays. Pick one to start a deck.

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Hatebears: Turn every creature into a roadblock! Deploy an army of small disruptive creatures that tax spells, prevent combos, and grind opponents to a halt while you swing for value.

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Commanders

290

121–144 of 290

  • Zethi, Arcane Blademaster

    Zethi, Arcane Blademaster

    Graveyard

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    Lands Matter · Graveyard

  • Go-Shintai of Lost Wisdom

    Go-Shintai of Lost Wisdom

    Mill · Graveyard

  • Squall, Gunblade Duelist

    Squall, Gunblade Duelist

  • Greymond, Avacyn's Stalwart

    Greymond, Avacyn's Stalwart

    Human Tribal

  • Ayara, First of Locthwain

    Ayara, First of Locthwain

    Aristocrats · Sacrifice

  • The Blue Spirit

    The Blue Spirit

    Control

  • Elrond, Lord of Rivendell

    Elrond, Lord of Rivendell

  • Mabel, Valley Hero

    Mabel, Valley Hero

  • Morophon, the Boundless

    Morophon, the Boundless

  • Denry Klin, Editor in Chief

    Denry Klin, Editor in Chief

  • Gollum, Riddle Master

    Gollum, Riddle Master

    Control

  • Slinza, the Spiked Stampede

    Slinza, the Spiked Stampede

    Power Matters · +1/+1 Counters

  • Bess, Soul Nourisher

    Bess, Soul Nourisher

  • Clement, the Worrywort

    Clement, the Worrywort

  • Haliya, Guided by Light

    Haliya, Guided by Light

    Soul Sisters

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

  • Haktos the Unscarred

    Haktos the Unscarred

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

  • Stenn, Paranoid Partisan

    Stenn, Paranoid Partisan

    Blink/Flicker

  • Hardy of Myra's Marvels

    Hardy of Myra's Marvels

  • Nocturno of Myra's Marvels

    Nocturno of Myra's Marvels

  • Saskia the Unyielding

    Saskia the Unyielding

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    Control · Group Hug

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