Bracket 3. Calculated · 100% confidence
Strong synergy and focused strategies. The most common bracket.
What sets it
Game Changers
2
None keeps a deck in Bracket 1 or 2. One to three make it Bracket 3, and four or more make it Bracket 4.
Combos
3
A combo raises the deck to its own bracket. A fast two-card infinite is Bracket 4.
-
Phyrexian Unlife + Solemnity Bracket 3
- You can't lose the game due to having 0 or less life
-
Lock
Lock
- Your opponents can't meaningfully play, so they're stuck until you win or they concede
-
Delaying Shield + Solemnity Bracket 3
- Prevent all damage that would be dealt to you
-
Lock
Lock
- Your opponents can't meaningfully play, so they're stuck until you win or they concede
-
Delaying Shield + Phyrexian Unlife Bracket 3
- You are unable to lose the game due to damage or lifeloss
-
Lock
Lock
- Your opponents can't meaningfully play, so they're stuck until you win or they concede
Extra turns
0
Any rules out Bracket 1. Brackets 2 and 3 allow a few, never chained or looped; Icarian counts three or more as Bracket 3.
Mass land denial
0
Any at all makes it Bracket 4. Brackets 1 to 3 don't allow it.
100
Cards
34
Lands
2.8
Average mana value