Bracket 3. Calculated · 100% confidence
Strong synergy and focused strategies. The most common bracket.
What sets it
Game Changers
1
None keeps a deck in Bracket 1 or 2. One to three make it Bracket 3, and four or more make it Bracket 4.
Combos
5
A combo raises the deck to its own bracket. A fast two-card infinite is Bracket 4.
-
Priest of Titania + Staff of Domination Bracket 3
- Infinitecard draw
- Infinitedraw triggers
- Infinitelifegain
- Infinitelifegain triggers
- Infiniteuntap of creatures you control
- Infinitemana creatures you control can produce
- Infinitegreen mana
-
Elvish Archdruid + Staff of Domination Bracket 3
- Infinitecard draw
- Infinitedraw triggers
- Infinitelifegain
- Infinitelifegain triggers
- Infiniteuntap of creatures you control
- Infinitemana creatures you control can produce
- Infinitegreen mana
-
Marwyn, the Nurturer + Staff of Domination Bracket 3
- Infinitecard draw
- Infinitedraw triggers
- Infinitelifegain
- Infinitelifegain triggers
- Infinitemana creatures you control can produce
- Infiniteuntap of creatures you control
- Infinitegreen mana
-
Circle of Dreams Druid + Staff of Domination Bracket 3
- Infinitecard draw
- Infinitedraw triggers
- Infinitelifegain
- Infinitelifegain triggers
- Infinitemana creatures you control can produce
- Infiniteuntap of creatures you control
- Infinitegreen mana
-
Staff of Domination + Wirewood Channeler Bracket 3
- Infinitecard draw
- Infinitecolored mana
- Infinitedraw triggers
- Infinitelifegain
- Infinitelifegain triggers
- Infinitemana creatures you control can produce
- Infiniteuntap of creatures you control
Extra turns
0
Any rules out Bracket 1. Brackets 2 and 3 allow a few, never chained or looped; Icarian counts three or more as Bracket 3.
Mass land denial
0
Any at all makes it Bracket 4. Brackets 1 to 3 don't allow it.
100
Cards
37
Lands
2.9
Average mana value